#include "colors.inc"
#include "textures.inc"
 
camera{
        location<3,5,-10>
        look_at<2,0,1>
}        
plane{
        y,-4
        pigment {Jade}
 
}   
light_source {<50,30,-50> color rgb <1,1,1>}
                          
background{
        color rgb <0,0,0>
}
  
                           
        sphere{
           <0,0,0> 3
           pigment {color rgb <1,0,0>}
           translate<-9,0,18>
           finish {
           brilliance 5 
           reflection 0.5
           }
        }      
        
        sphere{
          <0,0,0> 2
          pigment {color rgb <1,1,1>}   
          translate<-1,0,-3>
        finish {
           brilliance 1 
           reflection 0.5
           }    
        
        }   
        
        
        sphere{
          <0,0,0> 3
          pigment {color rgb <1,1,0>}   
          translate<7,-1,40>
        finish {
           brilliance 1 
           reflection 0.5
           }    
        
        } 
                              
                              
        
        sphere{                       
          <0,0,0> 3             
          pigment {Blue}   
          translate<10,-1,18>
        finish {
           brilliance 1 
           reflection 0.5
           }    
        
        } 

cone{
 <-12,-3,15>, 0.5
 <2,-3,-5>,1 
 texture {DMFWood4}
 translate<4,3,2>
}
